Mobile Game Industry, Since the beginning of black & white Mobile when everybody played Snake on their Nokia phone. Still the most famous mobile game, Snake first appeared in 1997 on the Nokia 6610. It became hugely successful for the Finnish mobile maker, ending up on 400 million devices worldwide. Not bad for a game that started life as some black squares moving on a green background. After launching of android & iPhone, nowadays people download highly sophisticated games from the app stores, and although most are cheap to buy, often free, publishers make a considerable amount of revenue from in-app purchases. But just how big is the mobile gaming industry?
Mobile games still suffer some limitations compare to PC and console games. They tend to be smaller in scale and must work within the devices’ storage and memory limits. Many developers & publishers have taken advantage of the fact that these games are mobile and used localization technology like GPS to make their games genuinely location-based.
The rise of mobile technology has formed a perfect foundation for the mobile gaming industry’s success. You can now fit a video game in your pocket and take it with you anywhere. The success of the global mobile game industry has not only attracted new audiences but also the attention of new game developers & publishers.
The mobile game industry has proven it’s on track to increase market share, with the global industry projected to reach $107 billion by 2021. In 2012, the mobile gaming raked in $12.7 billion globally, meaning the industry will increase revenue by more than 730% over the course of nine years.
In the U.S., the former top grossing iPhone mobile gaming app Candy Crush Saga has been overtaken by Fortnite and Pokémon GO. As of December 2018, Pokémon GO generated $1.4 million in daily revenue, with Fortnite following closely at $1.3 million daily revenue.
There are many statistics of Mobile game Industry which will blow your mind:
According to NEWZOO research, Mobile Gaming Industry is around 47% of the Global Games Market.
By 2021, Gaming market expected to be worth more than $175 billion.
In 2018, 49% of the Global games spending would occur in the Asia-Pacific region.
Globally 2.4 billion people will play mobile games in 2019.
Gaming is the third most popular app category.
According to Newzoo’s revised predictions, the $63.2 billion games app revenues in 2018 will have been 76% of all app revenues, leaving just $23.9 billion (27%) for non-gaming apps.
Candy Crush is Still the Most Popular Game Overall.
Pokémon GO Top Grossing iPhone App.
Fortnite Estimated to Have Exceeded 100 Million Downloads on iOS in Just 138 Days.
The Most Downloaded Mobile Gaming App of 2018 was Helix Jump.
The Global Games Market Will Generate $152.1 Billion in 2019 as the U.S. Overtakes China as the Biggest Market.
The modern mobile device user mostly uses their phone to play games. With each passing day, millions of people download & play mobile games. The casual and hyper-casual games rule the gaming world, with VR / AR technologies coming to claim the throne.