Console gaming has been around for over 30 years with the first home console releasing in 1972. However since then companies like Sony and Microsoft have truly capitalised on console gaming by introducing the PlayStation and Xbox respectively. These two consoles have defined gaming in a way that would seem impossible back in the 70’s. Sony was the first out of the two to dip their feet into the gaming world after seeing Nintendo dominate the console market for a long time. The first PlayStation debuted in 1994 and took the world by storm. Similarly watching Nintendo and Sony’s success, Microsoft debuted its own console called the Xbox in 2001...

Playing video games with a controller or a mouse is one thing, but a device which allows you to step inside the world of video games is a fabulous experience of its own. Two companies have stepped up to show the true potential of such technology and they are Microsoft and Oculus. Oculus which is a subsidiary of Facebook, revolutionised the concept of virtual reality and made it a worldwide phenomenon. Whereas HoloLens on the other hand revolutionised the concept of mixed reality by fusing virtual reality and augmented reality into one. Both of these technologies have significantly changed the tech industry and are pushing the boundaries of what’s possible. But how do they compare to one another? Are they really that beneficial to the daily consumer?...

Everyone has heard of VR (Virtual reality) and AR (Augmented reality) which allow users to immerse themselves in a virtual environment or bring that same virtual environment to them. But throughout the years people are craving for something more and Microsoft has seemingly answered the call by introducing the HoloLens headset. The HoloLens is a device which uses both aspects of VR and AR, and combines them to create mixed reality (MR). Mixed reality allows people to interact with both real and virtual objects by using holograms as a method of interaction....

The gaming industry and the movie industry are one of the biggest mediums of entertainment and have entertained people for decades. Movies have been around since the late 1800’s whereas the first video game was made in 1958, so there is quite a history attached to both mediums. Both movies and games have evolved over the past century or so and have garnered their own respective audiences. It is remarkable to see the evolution of both industries as movies began from still images and video games were birthed from the electrical components of an oscilloscope...

The effect of Covid-19 has significantly changed the work culture of many companies around the world. Before Covid-19 you could expect every office to have a typical work environment where employees would hold meetings in person, discuss about the business and work together in a friendly environment. However the world has now been forced to adapt to a virus that threatens not only the business but the people themselves. It has become a necessity for companies to now shift towards an online environment if they want to survive the economic crisis that has affected the entire world. No longer do employees meet face to face to discuss business, they now have to rely on the power of the internet to keep the business on its feet. Transitioning to an online environment certainly isn’t easy as one would think. So how do we expect companies to transition from an in-person environment to an online one?