Game art outsourcing is the process of creating digital art for your Video game, Mobile Game or PC game with the help of an external game art designing company instead of an in-house team. The outside company, which is known as the Game Art service provider or a third-party provider, arranges for its own workers, computer, software to perform the tasks or services at external locations. Outsourcing business functions is sometimes called contracting out or business process outsourcing. Many video game art companies from developed countries like USA, UK, Germany, Russia, Canada etc outsource their all type of game art work ...

Console gaming has been around for over 30 years with the first home console releasing in 1972. However since then companies like Sony and Microsoft have truly capitalised on console gaming by introducing the PlayStation and Xbox respectively. These two consoles have defined gaming in a way that would seem impossible back in the 70’s. Sony was the first out of the two to dip their feet into the gaming world after seeing Nintendo dominate the console market for a long time. The first PlayStation debuted in 1994 and took the world by storm. Similarly watching Nintendo and Sony’s success, Microsoft debuted its own console called the Xbox in 2001...

Playing video games with a controller or a mouse is one thing, but a device which allows you to step inside the world of video games is a fabulous experience of its own. Two companies have stepped up to show the true potential of such technology and they are Microsoft and Oculus. Oculus which is a subsidiary of Facebook, revolutionised the concept of virtual reality and made it a worldwide phenomenon. Whereas HoloLens on the other hand revolutionised the concept of mixed reality by fusing virtual reality and augmented reality into one. Both of these technologies have significantly changed the tech industry and are pushing the boundaries of what’s possible. But how do they compare to one another? Are they really that beneficial to the daily consumer?...

Everyone has heard of VR (Virtual reality) and AR (Augmented reality) which allow users to immerse themselves in a virtual environment or bring that same virtual environment to them. But throughout the years people are craving for something more and Microsoft has seemingly answered the call by introducing the HoloLens headset. The HoloLens is a device which uses both aspects of VR and AR, and combines them to create mixed reality (MR). Mixed reality allows people to interact with both real and virtual objects by using holograms as a method of interaction....

The gaming industry and the movie industry are one of the biggest mediums of entertainment and have entertained people for decades. Movies have been around since the late 1800’s whereas the first video game was made in 1958, so there is quite a history attached to both mediums. Both movies and games have evolved over the past century or so and have garnered their own respective audiences. It is remarkable to see the evolution of both industries as movies began from still images and video games were birthed from the electrical components of an oscilloscope...

The effect of Covid-19 has significantly changed the work culture of many companies around the world. Before Covid-19 you could expect every office to have a typical work environment where employees would hold meetings in person, discuss about the business and work together in a friendly environment. However the world has now been forced to adapt to a virus that threatens not only the business but the people themselves. It has become a necessity for companies to now shift towards an online environment if they want to survive the economic crisis that has affected the entire world. No longer do employees meet face to face to discuss business, they now have to rely on the power of the internet to keep the business on its feet. Transitioning to an online environment certainly isn’t easy as one would think. So how do we expect companies to transition from an in-person environment to an online one?

2020 is a year that will be remembered by humanity for a long time as it was the year when we saw the emergence of Coronavirus aka Covid-19. The virus has put the world into a state of panic and has caused countries to enforce lockdowns. During lockdown people have resorted to movies, music, social media etc. to keep their minds at ease, however there is one medium that has grown significantly and that is gaming. During such trying times it’s not surprising that many people have turned to gaming as a reprieve from all the chaos that is currently affecting the world. In a study done by Unity.com it has been recorded that both HD gaming and mobile gaming saw a significant rise in the number of people playing.

Mobile Game Industry, Since the beginning of black & white Mobile when everybody played Snake on their Nokia phone. Still the most famous mobile game, Snake first appeared in 1997 on the Nokia 6610. It became hugely successful for the Finnish mobile maker, ending up on 400 million devices worldwide. Not bad for a game that started life as some black squares moving on a green background. After launching of android & iPhone, nowadays people download highly sophisticated games from the app stores, and although most are cheap to buy, often free, publishers make a considerable amount of revenue from in-app purchases. But just how big is the mobile gaming industry?

Mortal Kombat 11: 2019 saw the release of Mortal Kombat 11 developed by NetherRealm Studios which is the eleventh installment in the Mortal Kombat franchise. The series has come a long way, taking the gaming world by storm back in 1992. Since then after each installment the games have been getting bigger and better. It is no doubt that fans still hold such a franchise near and dear to their heart with all the in depth combos, blood pumping fights and the impressively detailed fatalities. So how has the eleventh installment improved upon the past titles and how has it been received by the gaming community?